Stanford Medical Mixed Reality (SMMR) Panel Discussion Series

Event Details:

Thursday, June 3, 2021
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Time
9:00am to 10:30am PDT
Location
Contacts
neuroscience@stanford.edu
Event Sponsor
Wu Tsai Neurosciences Institute
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We are excited to announce the next panel of our virtual panel discussion series about groundbreaking mixed reality technology and innovation in medicine and how it impacts patients, clinicians, and the healthcare industry. You are invited to attend our panel on Behavioral XR on Thursday, June 3rd from 9:00 – 10:30 am PDT.  The event will start with a one-hour panel discussion featuring Dr. Elizabeth McMahon, a psychologist with a private practice in California; Sarah Hill of Healium, a company developing XR apps for mental fitness based in Missouri; Christian Angern of Sympatient, a company developing VR for anxiety therapy based in Germany; and Marguerite Manteau-Rao of Penumbra, a medical device company based in California.  This panel will be moderated by Dr. Walter Greenleaf of Stanford’s Virtual Human Interaction Lab (VHIL) and Dr. Christoph Leuze of the Stanford Medical Mixed Reality (SMMR) program. Immediately following the panel discussion, you are also invited to a 30-minute interactive session with the panelists where questions and ideas can be explored in real time. Register here to save your place now!  After registering, you will receive a confirmation email containing information about joining the meeting.  Stanford Medical Mixed Reality (SMMR) is dedicated to building community across Stanford Medicine together with global industry leaders and academia focusing on medical virtual and augmented reality technology. Founded by the Incubator for Medical Mixed and Extended Reality at Stanford (IMMERS) Lab, we aim to bring together leading researchers, clinicians and engineers to share work, exchange ideas, collaborate and discuss opportunities and challenges. The SMMR Panel Discussion Series highlights labs around Stanford working in this area and focuses on particular topics such as surgical guidance, VR-based therapy, and training & education.